Formatted into HTML by Neil Enns.
But, as usual, times change. We are faced today with a world in which little old ladies can get computers in their microwave ovens, 12 year old kids can blow Real Men out of the water playing Asteroids and Pac-Man, and anyone can buy and even understand their very own Personal Computer. The Real Programmer is in danger of becoming extinct, of being replaced by high-school students with TRASH-80s.
There is a clear need to point out the differences
between the typical high-school junior Pac-Man player and a
Real Programmer. If this difference is made clear, it will
give these kids something to aspire to -- a role model, a
Father Figure. It will also help explain to the employers of
Real Programmers why it would be a mistake to replace the
Real Programmers on their staff with 12 year old Pac-Man
players (at a considerable salary savings).
Languages
The easiest way to tell a Real Programmer from the
crowd is by the programming language he (or she) uses. Real
Programmers use FORTRAN. Quiche Eaters use PASCAL. Nicklaus
Wirth, the designer of PASCAL, gave a talk once at which he
was asked "How do you pronounce your name?". He replied,
"You can either call me by name, pronouncing it 'Veert', or
call me by value, 'Worth'." One can tell immediately from
this comment that Nicklaus Wirth is a Quiche Eater. The only
parameter passing mechanism endorsed by Real Programmers is
call-by-value-return, as implemented in the IBM/370 FORTRAN
G and H compilers. Real programmers don't need all these
abstract concepts to get their jobs done -- they are
perfectly happy with a keypunch, a FORTRAN IV compiler, and
a beer.
Unix is a lot more complicated of course -- the typical Unix hacker never can remember what the PRINT command is called this week -- but when it gets right down to it, Unix is a glorified video game. People don't do Serious Work on Unix systems: they send jokes around the world on UUCP-net and write adventure games and research papers.
No, your Real Programmer uses OS/370. A good programmer can find and understand the description of the IJK305I error he just got in his JCL manual. A great programmer can write JCL without referring to the manual at all. A truly outstanding programmer can find bugs buried in a 6 megabyte core dump without using a hex calculator. (I have actually seen this done.)
OS is a truly remarkable operating system. It's possible
to destroy days of work with a single misplaced space,
so alertness in the programming staff is encouraged. The
best way to approach the system is through a keypunch. Some
people claim there is a Time Sharing system that runs on
OS/370, but after careful study I have come to the
conclusion that they were mistaken.
Programming Tools
What kind of tools does a Real Programmer use? In
theory, a Real Programmer could run his programs by keying
them into the front panel of the computer. Back in the days
when computers had front panels, this was actually done
occasionally. Your typical Real Programmer knew the entire
bootstrap loader by memory in hex, and toggled it in whenever
it got destroyed by his program. (Back then, memory was
memory -- it didn't go away when the power went off. Today,
memory either forgets things when you don't want it to, or
remembers things long after they're better forgotten.)
Legend has it that Seymour Cray, inventor of the Cray I
supercomputer and most of Control Data's computers, actually
toggled the first operating system for the CDC7600 in on the
front panel from memory when it was first powered on. Seymour,
needless to say, is a Real Programmer.
One of my favorite Real Programmers was a systems programmer for Texas Instruments. One day, he got a long distance call from a user whose system had crashed in the middle of saving some important work. Jim was able to repair the damage over the phone, getting the user to toggle in disk I/O instructions at the front panel, repairing system tables in hex, reading register contents back over the phone. The moral of this story: while a Real Programmer usually includes a keypunch and lineprinter in his toolkit, he can get along with just a front panel and a telephone in emergencies.
In some companies, text editing no longer consists of ten engineers standing in line to use an 029 keypunch. In fact, the building I work in doesn't contain a single keypunch. The Real Programmer in this situation has to do his work with a "text editor" program. Most systems supply several text editors to select from, and the Real Programmer must be careful to pick one that reflects his personal style. Many people believe that the best text editors in the world were written at Xerox Palo Alto Research Center for use on their Alto and Dorado computers [3]. Unfortunately, no Real Programmer would ever use a computer whose operating system is called SmallTalk, and would certainly not talk to the computer with a mouse.
Some of the concepts in these Xerox editors have been incorporated into editors running on more reasonably named operating systems -- EMACS and VI being two. The problem with these editors is that Real Programmers consider "what you see is what you get" to be just as bad a concept in Text Editors as it is in Women. No, the Real Programmer wants a "you asked for it, you got it" text editor -- complicated, cryptic, powerful, unforgiving, dangerous. TECO, to be precise.
It has been observed that a TECO command sequence more closely resembles transmission line noise than readable text [4]. One of the more entertaining games to play with TECO is to type your name in as a command line and try to guess what it does. Just about any possible typing error while talking with TECO will probably destroy your program, or even worse -- introduce subtle and mysterious bugs in a once working subroutine.
For this reason, Real Programmers are reluctant to actually edit a program that is close to working. They find it much easier to just patch the binary object code directly, using a wonderful program called SUPERZAP (or its equivalent on non-IBM machines). This works so well that many working programs on IBM systems bear no relation to the original FORTRAN code. In many cases, the original source code is no longer available. When it comes time to fix a program like this, no manager would even think of sending anything less than a Real Programmer to do the job -- no Quiche Eating structured programmer would even know where to start. This is called "job security". Some programming tools NOT used by Real Programmers:
Some of the most awesome Real Programmers of all work at the Jet Propulsion Laboratory in California. Many of them know the entire operating system of the Pioneer and Voyager spacecraft by heart. With a combination of large ground-based FORTRAN programs and small spacecraft-based assembly language programs, they are able to do incredible feats of navigation and improvisation -- hitting ten-kilometer wide windows at Saturn after six years in space, repairing or bypassing damaged sensor platforms, radios, and batteries. Allegedly, one Real Programmer managed to tuck a pattern- matching program into a few hundred bytes of unused memory in a Voyager spacecraft that searched for, located, and photographed a new moon of Jupiter.
The current plan for the Galileo spacecraft is to use a gravity assist trajectory past Mars on the way to Jupiter. This trajectory passes within 80 +/- 3 kilometers of the surface of Mars. Nobody is going to trust a PASCAL program (or PASCAL programmer) for navigation to these tolerances.
As you can tell, many of the world's Real Programmers work for the U.S. Government -- mainly the Defense Department. This is as it should be. Recently, however, a black cloud has formed on the Real Programmer horizon. It seems that some highly placed Quiche Eaters at the Defense Department decided that all Defense programs should be written in some grand unified language called "ADA" ((r), DoD). For a while, it seemed that ADA was destined to become a language that went against all the precepts of Real Programming -- a language with structure, a language with data types, strong typing, and semicolons. In short, a language designed to cripple the creativity of the typical Real Programmer. Fortunately, the language adopted by DoD has enough interesting features to make it approachable -- it's incredibly complex, includes methods for messing with the operating system and rearranging memory, and Edsgar Dijkstra doesn't like it [6]. (Dijkstra, as I'm sure you know, was the author of "GoTos Considered Harmful" -- a landmark work in programming methodology, applauded by Pascal Programmers and Quiche Eaters alike.) Besides, the determined Real Programmer can write FORTRAN programs in any language.
The real programmer might compromise his principles and
work on something slightly more trivial than the destruction
of life as we know it, providing there's enough money in it.
There are several Real Programmers building video games at
Atari, for example. (But not playing them -- a Real Programmer
knows how to beat the machine every time: no challange
in that.) Everyone working at LucasFilm is a Real Program-
mer. (It would be crazy to turn down the money of fifty mil-
lion Star Trek fans.) The proportion of Real Programmers in
Computer Graphics is somewhat lower than the norm, mostly
because nobody has found a use for Computer Graphics yet. On
the other hand, all Computer Graphics is done in FORTRAN, so
there are a fair number people doing Graphics in order to
avoid having to write COBOL programs.
The Real Programmer At Play
Generally, the Real Programmer plays the same way he
works -- with computers. He is constantly amazed that his
employer actually pays him to do what he would be doing for
fun anyway (although he is careful not to express this opin-
ion out loud). Occasionally, the Real Programmer does step
out of the office for a breath of fresh air and a beer or
two. Some tips on recognizing real programmers away from the
computer room:
The typical Real Programmer lives in front of a computer terminal. Surrounding this terminal are:
The Real Programmer is capable of working 30, 40, even 50 hours at a stretch, under intense pressure. In fact, he prefers it that way. Bad response time doesn't bother the Real Programmer -- it gives him a chance to catch a little sleep between compiles. If there is not enough schedule pressure on the Real Programmer, he tends to make things more challenging by working on some small but interesting part of the problem for the first nine weeks, then finishing the rest in the last week, in two or three 50-hour marathons. This not only inpresses the hell out of his manager, who was despairing of ever getting the project done on time, but creates a convenient excuse for not doing the documentation. In general:
From my experience, I can only report that the future is bright for Real Programmers everywhere. Neither OS/370 nor FORTRAN show any signs of dying out, despite all the efforts of Pascal programmers the world over. Even more subtle tricks, like adding structured coding constructs to FORTRAN have failed. Oh sure, some computer vendors have come out with FORTRAN 77 compilers, but every one of them has a way of converting itself back into a FORTRAN 66 compiler at the drop of an option card -- to compile DO loops like God meant them to be.
Even Unix might not be as bad on Real Programmers as it once was. The latest release of Unix has the potential of an operating system worthy of any Real Programmer -- two different and subtly incompatible user interfaces, an arcane and complicated teletype driver, virtual memory. If you ignore the fact that it's "structured", even 'C' programming can be appreciated by the Real Programmer: after all, there's no type checking, variable names are seven (ten? eight?) characters long, and the added bonus of the Pointer data type is thrown in -- like having the best parts of FORTRAN and assembly language in one place. (Not to mention some of the more creative uses for #define.)
No, the future isn't all that bad. Why, in the past
few years, the popular press has even commented on the
bright new crop of computer nerds and hackers ([7] and
[2] Wirth, N., Algorithms + Datastructures = Programs, Prentice Hall, 1976.
[3] Xerox PARC editors . . .
[4] Finseth, C., Theory and Practice of Text Editors - or - a Cookbook for an EMACS, B.S. Thesis, MIT/LCS/TM-165, Massachusetts Institute of Technology, May 1980.
[5] Weinberg, G., The Psychology of Computer Programming, New York, Van Nostrabd Reinhold, 1971, page 110.
[6] Dijkstra, E., On the GREEN Language Submitted to the DoD, Sigplan notices, Volume 3, Number 10, October 1978.
[7] Rose, Frank, Joy of Hacking, Science 82, Volume 3, Number 9, November 1982, pages 58 - 66.
[8] The Hacker Papers, Psychology Today, August 1980.
Acknowledgments
I would like to thank Jan E., Dave S., Rich G., Rich E.
for their help in characterizing the Real Programmer,
Heather B. for the illustration, Kathy E. for putting up
with it, and atd!avsdS:mark for the initial inspriration.
References
[1] Feirstein, B., Real Men Don't Eat Quiche, New York, Pocket Books, 1982.
Neil Enns,
ennsnr@brandonU.ca